Mickael Balloul

Art director/Senior concept artist

Worked with:

RESUME

PROFESSIONAL EXPERIENCE

Art Director - DEEP SILVER FISHLABS [nov 2021-Now]

Unannounced title(PS5/Xbox series/PC)

Lead Artist - DEEP SILVER FISHLABS [2019-2021]

Unannounced title(PS4/PS5/XBOX one/Xbox series/PC/ Stadia)

Senior Concept Artist - DEEP SILVER FISHLABS [Feb 2015-Jan 2019]

Saints Row (PS4/PS5/XBOX one/Xbox series/PC/ Stadia)

Chorus(PS4/XBox one/PC)

Dead Island Survivors (Ios/Android)

Lead Artist - ANKAMA [jan 2014-Feb 2015]

Led a team of artists on Wakfu mmo

2D Artist - ANKAMA [Nov 2012-jan 2014]

Wakfu mmo

Roughman - UBISOFT Annecy [Feb 2012-May 2012]

Assassin’s creed 3 multiplayer maps

Comicbook Artist - ANKAMA [Oct 2009-Oct 2011]

Worked on a comic book called Electrodog. (Not released).

Storyboard Artist - SPELLBOUND ENTERTAINMENT[Aug 2011-Sep 2011]

Storyboarding cutscenes for a Square Enix game (not released)

Co-founder & Concept Artist - PRESS START STUDIO

Worked on the game "Twin Blades" (iphone/ipad/wp7/xna/psp)

Freelance artist [2008-Now]

Worked for several clients including Titmouse, Fantasy flight games, Lilith games,DDB,Ankama,Acute games…

Concept Artist - THE MIGHTY TROGLODYTES [Oct 2007-Oct 2008]

Worked on mobile games like Leisure suit larry, Spyro, Battleship,

Connect 4, Castelvania.

Comicbook Artist - SOLEIL EDITIONS [2006-2007]

Worked on the comicbook "Corpus Crispies", released in 2007.

Storyboarder/Roughman - DDB NOUVEAU MONDE [2003-2004]

Storyboard for advertising

INFOS

SOFTWARES

LANGUAGES

English (fluent)

French (Native)

German (Notions)