Mickael Balloul
Art director/Senior concept artist
Worked with:
RESUME
PROFESSIONAL EXPERIENCE
Art Director - DEEP SILVER FISHLABS [nov 2021-Now]
Unannounced title(PS5/Xbox series/PC)
Lead Artist - DEEP SILVER FISHLABS [2019-2021]
Unannounced title(PS4/PS5/XBOX one/Xbox series/PC/ Stadia)
Senior Concept Artist - DEEP SILVER FISHLABS [Feb 2015-Jan 2019]
Saints Row (PS4/PS5/XBOX one/Xbox series/PC/ Stadia)
Chorus(PS4/XBox one/PC)
Dead Island Survivors (Ios/Android)
Lead Artist - ANKAMA [jan 2014-Feb 2015]
Led a team of artists on Wakfu mmo
2D Artist - ANKAMA [Nov 2012-jan 2014]
Wakfu mmo
Roughman - UBISOFT Annecy [Feb 2012-May 2012]
Assassin’s creed 3 multiplayer maps
Comicbook Artist - ANKAMA [Oct 2009-Oct 2011]
Worked on a comic book called Electrodog. (Not released).
Storyboard Artist - SPELLBOUND ENTERTAINMENT[Aug 2011-Sep 2011]
Storyboarding cutscenes for a Square Enix game (not released)
Co-founder & Concept Artist - PRESS START STUDIO
Worked on the game "Twin Blades" (iphone/ipad/wp7/xna/psp)
Freelance artist [2008-Now]
Worked for several clients including Titmouse, Fantasy flight games, Lilith games,DDB,Ankama,Acute games…
Concept Artist - THE MIGHTY TROGLODYTES [Oct 2007-Oct 2008]
Worked on mobile games like Leisure suit larry, Spyro, Battleship,
Connect 4, Castelvania.
Comicbook Artist - SOLEIL EDITIONS [2006-2007]
Worked on the comicbook "Corpus Crispies", released in 2007.
Storyboarder/Roughman - DDB NOUVEAU MONDE [2003-2004]
Storyboard for advertising
INFOS
SOFTWARES
LANGUAGES
English (fluent)
French (Native)
German (Notions)